Category Ideas

Age of Slang, Idea and Design

A couple years ago, my friend Don and I had an idea while spending way too long debating the origin of a piece of slang.

The idea:
A crowd-sourced slang dictionary that would let you browse your way back through the history of language’s oddities, define terms, and otherwise waste away a workday. Think Urban Dictionary, but for word-nerds. Here’s my designs of how it would work (click images to see full-size).

This would be the screen you would see at the site, which would be called “Age of Slang” or perhaps “Slang Ages”. The latter of which lends itself to being said as “Slangages”. Give it a try, it’s fun to say. Worth noting on this view are the ability to skip between words (of a similar type? age of creation? letter? who knows), and the ability to add words before and after the word you’re examining.

This is the screen that shows one parent. The phrase “Word” perhaps came from “I Concur”, noting agreement. That’s probably wrong, but it’s just to illustrate the design.

Here I’ve added some interface features:

  • View date of “creation”
  • Close word (eliminates from view if the “stack” gets too high)
  • View descendant/ancestor (not “child” or “parent” which was deemed to be too, well, child-like…)
  • Add descendant/ancestor

Hopefully you can see now how this might work out.

If you click the word (it’s underlined, so it’s got to be a link, right?), you get to see the definition.

And here’s what it would look like if you wanted to add a slang word or phrase. Note the somewhat “angry hipster” instructions.

And here’s the second screen, if you wanted to take credit for your addition to the database.

And I even went so far as to create a footer, with search and a dedicated “add phrase” button.

And explained the joke about “Web Two-Point-Greg”, which Don and I came up with after being annoyed over people saying “Web 2.0″ too frequently. Probably a little too far.

So hey, digital friend! Want to help me out? Care to help build this thing, or at least help me make it real? I think it’s something that the world should have. Urban Dictionary is hardly the proper repository for the world’s slang.

Design Synthesis and Creative Thinking

Jon Kolko – Design Synthesis from Interaction Design Association on Vimeo.

Definitely worth a watch.

I found this just after I moved to NYC as I was traipsing about the design-related portion of the internet, and found it plainly fascinating. I’m trying to use it to help me frame “What I Do” so that I might explain it better to others. I’ve always had a difficult time (a) understanding exactly what the process is that I follow, mentally and (b) trying to explain that to others. Currently, my job is less about process than it is about output (yay!), but I can envision a time when that might not be the case and/or I’d like to help some junior people step up their game. It’d make good blog fodder at the very least.

If you don’t have 20 minutes to watch the video, here’s a brief overview. Mr. Kolko, if you’re out there reading this, and I’m wrong, please help me out:

  • People don’t typically understand their creative processes, or don’t follow a process at all. But most “expert” designers do follow a mental process known as Design Synthesis.
  • Design Synthesis is an “abductive sensemaking process of manipulating, organizing, pruning and filtering data in an effort to produce information and knowledge.”
  • Call your output whatever you like, but if you’re taking insight from research and combining it with your personal experience/taste to produce a deliverable, this is what you’re doing.
  • There are some tremendously structured methods for doing this, including Insight Combination and Reframing, but they all involve abductive reasoning, which seems akin to formalized guessing.

These concepts are fairly self-evident and sometimes purely mental, but if you’re like me, you’re always looking for ways to introduce rigor into your personal creativity. By practicing Insight Combination (following the steps, doing the work, etc.), I imagine I could become a bit more consistent in my work product.

I suppose the thing I found most interesting was the idea of “abductive reasoning“, whereby our minds take two seemingly disparate experiences/data points and attempt to form a logical connection, in this case with the goal of creating an idea. This is pretty commonplace within the creative industries, as we’re constantly pushing ourselves (and being pushed) to innovate upon a previous campaign/effort/site/ad/whatever. Deductive reasoning would tell us to do only that which was successful previously, or only those things that have been successful for similar products marketed to similar consumers.

I hope to write a bit more on this topic. Any thoughts on this? Do you guys out there use formal creative processes, or do you just let it happen? I’m curious.

Little Red Riding Hood, in Infographics

Slagsmålsklubben – Sponsored by destiny from Tomas Nilsson on Vimeo.

Not a whole lot to say here, other than:

  1. This is amazing.
  2. This is how I want to present my ideas to people.
  3. This is a lot harder than it looks. Seems simple, but it’s an epic story told by a master information designer/animator.

Countering my own point

Colonialism Marketing
I wrote this while in the bath yesterday after reading a passage in Colonialism/Postcolonialism (Loomba, 1998). I think there is more to the following thoughts, but this is what I’ve come up with so far. These are some of the things I thought about that got me to start writing:

  1. Why social media is like colonialism
  2. Why you should get yourself a goddamn case study
  3. Why is all of this based on our lightly researched guesstimations about people
  4. Jesus how could one agency make this work several times in a row

When I was going to college, I studied international relations. I studied nation-building, history, psychology, sociology and a host of other -ologies in the course of a multidisciplinary line of learning called “Diplomacy and World Affairs”.

Sounds interesting, right?

And completely unrelated to digital strategy, my current profession.

Well, it’s not that different, really.

I have been re-reading my texts from college over the past few months and a few themes have emerged.

Nation-building is and has always been incredibly F-ing difficult.
It’s just too hard for an outsider to come in and understand the ins-and-outs of a culture or civil society. When I was particularly disenchanted during senior year, I wrote my thesis about why we shouldn’t even try. It was a treatise in isolationism based on the idea that if you keep f*cking something up, you’re probably just bad at whatever it is you’re trying to do, and you should probably stop. (Here I’m referring to nation-building exacted by an outside force, not, for example, Singapore’s successful, independent melding of several different cultures after World War 2.)

Colonialism screwed things up for a whole bunch of people.
If you wanted to, you could attribute almost all the problems we face today–terrorism, etc.–to the colonial enterprise. What’s colonialism? Well, Ania Loomba would say it’s “the conquest and control of other people’s land and goods.” I’ll go with her on this one because she’s smart. I do not want to get into the results of colonialism here, but generally they were not great.

Us trying to market to people with social media seems a LOT like Colonialism
Most efforts to market things socially (whether they be the idea of a nation or the idea of a brand) involve a hegemonic force (the marketer) trying to commandeer the resources of a small society (on- or off-line, these are consumers). This sounds a lot like colonialism to me. We try, from our ivory tower, to figure out what “consumers” will like, or at least tolerate, and then we try to blast our messages out to them in the hopes they will be converted to our belief system. Sounds a lot like the efforts to convert African nations to Christian religions to me. Certainly not as problematic, but it illustrates a point.

Most efforts, no matter how well researched, fail.
Research does not mean understanding. The IMF and World Bank, in their incredibly well-researched efforts to help Lesotho, managed to flood the only useful land in a country of herders to produce a dam that would create electricity that would help industrialize the nation. It didn’t really work, at least the last time I checked. Despite our best efforts to do this right, we manage to fail miserably most of the time. And I don’t even think (as an industry) we have anywhere close to the data/research capabilities of an IMF or a World Bank.

We research, we plan, we create tactics and sometimes we even execute them flawlessly. So why do I think we fail most of the time? For one, it’s damn near impossible to find someone with a really good case study. Sure, there are some: Obama; Nike+; Zappos; Comcast Cares. (The first one is easy, but it’s based on a cause. And that last one is spurious. Ask anyone outside the community of web nerds if Comcast cares. Seriously.) Instead of those, show me a case study where social media worked, where an interactive application resulted in incremental profit, as Richard says. Seems to me it must be either (a) really hard to prove effectiveness or (b) that the people talking about “sharing” really aren’t that keen on the idea.

So we keep rehashing the same cases in every blog post, and keep making the same inane “predictions” about where social media is going in 2009.

Here’s a thought: people are going to keep talking to each other online. Good for you, guru. Here’s my prediction: by and large we’re still going to be bad at figuring out how to to talk to people.

It’s just like nation-building. Because it’s difficult and no-one knows how to do it. Things change drastically once you get troops on the ground, once your strategies start mixing with the realities of the network. It’s far easier to create a campaign with distinct, researched message points and beat people into submission. I feel like at a certain point, we should just admit that we shouldn’t be playing in people’s personal spaces, and we should stick to what we do best.

It worked for England. It worked for Portugal. Heck, it’s even worked pretty well for us.

Let’s keep it up?

Canadian Club Stache Cards/Stirrers

Canadian Club
Clever! Probably cheap, too.

Canadian Club - Back
Nice that they didn’t put their URL on there, just movember.com.

Cyclops-y
I suppose this is what you’re supposed to do with the stirrers.

Success of an idea for World Book

World Book Web - Video Contest

In January, Meyers + Partners did some B2B advertising work for World Book encyclopedias. It was a fun project. They had this new, super-advanced online encyclopedia program called World Book Advanced and we were tasked with doing a series of print ads that would get librarians to buy the product. It was competitively priced, and certainly more advanced than competitive products, but librarians weren’t very comfortable with World Book at the High School/College level. They thought it was more of a Middle School product, which it had been for many years.

I was stoked when I saw the screenshots of the product. They allowed kids to tag and mark up the encyclopedia articles (a la del.icio.us) and share them in “Research Folders” with students around the country. The searches combined encyclopedic articles with primary source materials, making it relevant for advanced research projects. All this verifiable secondary source material and primary source material at students’ fingertips, made even more powerful by some cool social/community sharing tools.

The process of creating the ads was fun, too. Scott Wild came in and did the project on freelance for us, and working with him was awesome, and certainly a learning experience.

The strategy that we developed revolved around the notion that the web contained a lot of content that was masquerading as fact. And that, in support of what we called “People for Learning” (kinda like “People Against Dirty”), World Book was bringing academically verified information to the fore.

Cool, right? We thought so, at least.

But for me, the interesting part was yet to come.

I was in a meeting with the CMO of World Book along with the President of our company. Fun meeting… we were tossing ideas back and forth and eventually we started talking about online stuff.

Their original idea was to create some sort of game for kids about learning.

Without thinking, I spoke up.

“No high school kid is going to want to play a web game. They have much better games to play elsewhere. What you should do is create a website where students can find bad facts, create videos about those bad facts, and upload them to the site. Then, World Book can respond with the correct facts.

“You’ll probably get a hundred or so of the nerdiest, techiest High School kids [people like me when I was in High School, you know, History Day winners] to submit videos. You won’t get millions of clicks. But this will make teachers psyched about World Book, and get librarians (a group of people who are getting younger and more tech-savvy every day) to think more seriously about World Book Advanced.”

So my boss called the CMO the other day to see how things were going with the campaign, and she directed him to the following website: http://videocontest.worldbook.com. They brought the idea to life, and did a pretty good job of it. Apparently they’ve got a significant number of entries, and the campaign has been very well received.

I’m excited that the idea worked. I definitely could have been wrong about it (how many interactive ideas actually end up working?) and I’m glad that they made it happen. I guess I would have made the entries visible to all site visitors… that way, other High Schoolers could see how many people had entered, and would think it was a “cool” thing to do… or maybe get their competitive juices going… but whatever. It’s good the way it is.

So… Bravo, World Book. Congratulations on trying something new, and congratulations on the success.

Charting Peak Marketing

Peak Marketing - exitcreative

Some facts:

  1. The number of communities is growing. “Communities” are nations, states, online communities, whatever.
  2. Online communities are self-identifying; there are no immigration costs.
  3. Self-identifying communities enable the creation of better, more targeted marketing materials.
  4. Completely targeted marketing ceases to be “advertising” and is simply useful information, compellingly told: “Peak Marketing”.

Thus:

As communities shrink and multiply, the potential for “peak marketing” becomes higher and higher.